SF Design Week

Sea Monsters

SF Design Week

Britelite and Cibo set out to create a fun, interactive installation that would show SF Design Week guests the power of interactive technology. Designed to be the first chapter in an interactive storybook, Sea Monsters was created to demonstrate how hand crafted design principles can be combined with sensor based game development to create useful and impactful creations. The result is a beautiful game experience where users play as sea monsters that protect the ocean from polluting pirates.

SF Design Week Kinect Experience

Our Role

  • Game Design

    Introduced game concept and initial design language

  • Visual Design

    Design and implementation of hand crafted assets

  • Kinect API

    Developed a custom Kinect API and inverse kinematics system for tracking hands as tentacles

  • Unity Development

    Development of the Unity application that drove the experience and integration with art assets

SF Design Week Interactive Technology


  • kinect
    Microsoft Kinect
  • 3d
  • videoarray
    90″ Display
  • code
    Bluetooth Speakers

SF Design Week Experience Design

Press Links

SF Design Week Motion Capture